Changelog
0.3 — Deep Forest, Leaderboard & Dashboard
- Launched Deep Forest — an idle wave-defender: fight while you're online, clear waves into a boss checkpoint, claim gold and Combat XP once a day.
- Added the Leaderboard, ranked by total XP, with a Gathering/Crafting/Adventures/Quests breakdown and a Deep Forest high-wave column.
- Added a Statistics section to the Character Sheet and a new Dashboard as the logged-in home base.
- Redesigned the header with icons and a proper mobile menu.
0.2 — Health & Progression Expansion
- Added the HP / Medic Camp system — missions and adventures now carry risk.
- Added attribute points earned on level-up, spendable on your Character Sheet.
- Added a full 3-tier armor system (Light, Medium, Heavy) with attribute bonuses.
- Added the Vendor for selling items, separate from the player Marketplace.
- Reworked the header navigation for clarity and mobile use.
0.1 — Core Systems
- Launched Gathering, Crafting, Missions, Adventures, and Equipment.
- Launched the player-driven Marketplace and Mailbox.
- Launched character creation, skills, and leveling.